Interview in Charisma+2 Magazine

Posted by Kaitlyn On August 2, 2010

This month's Charisma+2 Magazine includes a rather in-depth interview with... well, me! Charisma+2 is primarily a company that provides talent for videogame-related events and tradeshows. It is, essentially, a modeling agency for booth babes that know a lot about videogames. The concept is fantastic and the execution is great too.

Read the full interview.

New Panasonic LUMIX Cameras

Posted by Kaitlyn on July 21, 2010

One of the most exciting things about working as a journalist is being "in the know" before everyone else. In the case of DigitalCameraInfo, I get hands-on time with new cameras before they're even announced. Last week I went to New York and met with people from Panasonic, who gave me the goods on these new point-and-shoot cameras for their LUMIX lineup. The LX5 is especially juicy, giving consumers a replacement for that retro chic LX3 from 2008.


Read the full article.

Director's Note: Annie, Get Your Gun

Posted by Kaitlyn On May 7, 2010

This was my first time directing where I hadn't actually selected the show myself. Riverside Theatre Works lost their director at the last minute and I was called in to triage. I must admit that this not a show I would have ever selected on my own, but I'm very glad I had the opportunity to direct it. The music of Irving Berlin and the story of Annie Oakley go together surprisingly well.

Read the full note.

Ten RPGs That Matter... to Kaitlyn

Posted by Kaitlyn On April 18, 2010

Some people say that female gamers just aren't unique anymore. "Everyone knows that girls game... what's the big deal?" And yet, I find that the majority of guys are still surprised when I tell them I like videogames. They're even more slack-jawed when they learn how much I play and how knowledgeable I am. Even the mere suggestion that I'm good enough to play on a competitive level is just... unbelievable.

Read my blog on the Frag Dolls site.

I love hearing developers talk about their craft. And when that developer is Eric Chahi, he's sure to have something interesting to say. Check out my quick take on what Chahi had to say about the process of creating a unique, visually striking, thinking-outside-the-box game like From Dust.

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Eric Chahi, acclaimed designer of the upcoming XBLA game, From Dust, sat down with Joystiq’s Kyle Orland to give a small glimpse into the process of game development. New screenshots, concept art, and a tech demo from this innovative title debuted at Gamescom earlier this week, but Joystiq’s interview gives gamers an inside peek into the collaborative effort required to produce such a non-mainstream game.

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About Me
Kaitlyn
Boston, MA

Currently Playing: Fallout: New Vegas, Rock Band, Your Shape, Epic Mickey, Puzzle Quest 2, Viva Pinata, Limbo, Assasin's Creed

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